Quick Guide
- Follow Albert to his common-quarter house.
- Collect the garb after he leaves at night.
- Choose one recipient; return later for Hilda or Celina.
Spoilers: three recipient choices. Delivery interface checked at 3:13; Hilda dialogue and estate at 3:44–4:01.
Quicksand Riggs · Source / open if playback failsDragon's dogma 2 a beggars tale: Get the Beggar’s Garb from Albert’s house in Vernworth’s common quarter after he leaves it at night. Give it to Hilda for three Onyx, Albert for 5,000 gold, or Celina for the tragic ending and 3,000 gold plus a Noonbloom.
On this page
- Location
- Vernworth
- Item
- Beggar’s Garb
- Spoilers
- All three outcomes
Dragon's Dogma 2 A Beggars Tale: Choices & Garb — first steps
Find Albert begging near Vernworth’s dragon fountain and speak to Benton nearby. Your objective is to find out how Albert makes his money.
Find the Beggar’s Garb
Follow Albert after his day at the fountain
His routine leads to Walter’s Tavern in the slums, then to his house in the common quarter.
Wait for him to leave the house at night
The door is locked while he is inside. Wait until he emerges wearing noble clothes.
Enter and pick up the Beggar’s Garb
The garb is inside the house. Keep it until you have decided who should receive it.
Choose one recipient
| Recipient | Where / action | Outcome and reward |
|---|---|---|
| Hilda | Baldwin’s Estate in the noble quarter; return after a day | Albert starts working. Three Onyx and 900 XP. |
| Albert | Return the garb to Albert | Keep his secret. 5,000 gold and 900 XP. |
| Celina | Walter’s Tavern; revisit the house after time passes | Albert and Celina die. 3,000 gold, a Noonbloom and 900 XP. |
Finish Hilda’s route

If the door is locked or Albert is missing
Check the fountain, Walter’s Tavern and his common-quarter house as his routine progresses. A locked door while he is inside is part of the sequence: wait for his departure rather than looking for a key.
The 2024 video and the later web guide disagree on Albert’s exact hand-in spot. This guide therefore does not promise he always stands at one location. Hilda’s named estate and the three recipient outcomes agree.
Before you commit
You hand the garb to one recipient. Read the outcomes before confirming delivery. This guide does not recommend an old inn-save rollback trick: save behavior has changed in later updates.
Decide what outcome you want before delivery
Hilda’s branch reveals Albert’s deception and leads to him working. Returning the clothes to Albert keeps his secret and gives the gold reward listed above. Celina’s branch has a tragic outcome, so choose it only after reading the spoiler warning. These choices answer different goals; this guide does not label the highest immediate payment as the best story outcome.
Check the item rather than a nearby piece of clothing
The quest hand-in uses the Beggar’s Garb. Albert changes out of it during his routine, which is why following him to the house matters. Seeing him at the fountain is the beginning of the investigation rather than the item pickup. Confirm the named quest item is in your inventory before looking for a recipient.
Pending confirmation
Pending confirmation: Albert’s exact hand-in position in every later build. The archived guide and 2024 footage do not place him consistently at one fixed spot. Follow the routine through the fountain, tavern and house instead of relying on a permanent marker. Old save-reset shortcuts are outside this walkthrough’s checked scope.
Sources
Reviewed:
Base-game quest; 2024 footage, web checked October 9, 2026
Source details and video version are listed below.