Dragon's Dogma 2 A Beggars Tale: Choices & Garb — first steps

Find Albert begging near Vernworth’s dragon fountain and speak to Benton nearby. Your objective is to find out how Albert makes his money.

Find the Beggar’s Garb

  1. Follow Albert after his day at the fountain

    His routine leads to Walter’s Tavern in the slums, then to his house in the common quarter.

  2. Wait for him to leave the house at night

    The door is locked while he is inside. Wait until he emerges wearing noble clothes.

  3. Enter and pick up the Beggar’s Garb

    The garb is inside the house. Keep it until you have decided who should receive it.

Choose one recipient

RecipientWhere / actionOutcome and reward
HildaBaldwin’s Estate in the noble quarter; return after a dayAlbert starts working. Three Onyx and 900 XP.
AlbertReturn the garb to AlbertKeep his secret. 5,000 gold and 900 XP.
CelinaWalter’s Tavern; revisit the house after time passesAlbert and Celina die. 3,000 gold, a Noonbloom and 900 XP.

Finish Hilda’s route

Hilda explaining that Albert has started working after receiving the garb
Quicksand Riggs · 4:01 · 2024 base-game footage. Hilda’s dialogue confirms the working outcome.

If the door is locked or Albert is missing

Check the fountain, Walter’s Tavern and his common-quarter house as his routine progresses. A locked door while he is inside is part of the sequence: wait for his departure rather than looking for a key.

The 2024 video and the later web guide disagree on Albert’s exact hand-in spot. This guide therefore does not promise he always stands at one location. Hilda’s named estate and the three recipient outcomes agree.

Before you commit

You hand the garb to one recipient. Read the outcomes before confirming delivery. This guide does not recommend an old inn-save rollback trick: save behavior has changed in later updates.

Decide what outcome you want before delivery

Hilda’s branch reveals Albert’s deception and leads to him working. Returning the clothes to Albert keeps his secret and gives the gold reward listed above. Celina’s branch has a tragic outcome, so choose it only after reading the spoiler warning. These choices answer different goals; this guide does not label the highest immediate payment as the best story outcome.

Check the item rather than a nearby piece of clothing

The quest hand-in uses the Beggar’s Garb. Albert changes out of it during his routine, which is why following him to the house matters. Seeing him at the fountain is the beginning of the investigation rather than the item pickup. Confirm the named quest item is in your inventory before looking for a recipient.

Pending confirmation

Pending confirmation: Albert’s exact hand-in position in every later build. The archived guide and 2024 footage do not place him consistently at one fixed spot. Follow the routine through the fountain, tavern and house instead of relying on a permanent marker. Old save-reset shortcuts are outside this walkthrough’s checked scope.