Quick Guide
- Prepare three Newt Liqueurs before travelling to Volcanic Island Camp.
- Complete Lamond’s drink request at the hot-spring entrance.
- Talk again for Grandmaster’s Path, use the scroll, then configure Rearmament.
Dragon's Dogma 2 how to unlock Warfarer: bring three Newt Liqueurs to Lamond at the hot springs in Volcanic Island Camp and complete The Sotted Sage. Speak to him again for Grandmaster's Path, the scroll that teaches Rearmament. The unlock is for the Arisen; prepare the drinks and your route before making the trip.
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Dragon's Dogma 2 how to unlock Warfarer: the route
The unlock has two practical parts: obtaining the drinks and reaching Lamond. The supplied IGN guide identifies the hot-spring area as Geyser Hamlet inside Volcanic Island Camp on Agamen Volcanic Island. Once there, speak to Lamond and follow The Sotted Sage's dialogue and delivery objectives.
Prepare three Newt Liqueurs before the journey if you want to finish the delivery without backtracking. Buying them in Bakbattahl is the demonstrated option in the supplied videos. Other bottles or crafting may also be available, but you do not need to collect every possible source to complete this route.
Warfarer is an Arisen vocation rather than a Pawn vocation. The aim here is to unlock it and obtain its weapon-switching skill. This guide does not rank it above every other vocation or treat a creator's preferred build as a requirement.
Get three Newt Liqueurs in Bakbattahl
Go to Higgs's Tavern Stand in Bakbattahl and locate the grain sacks and the small fenced enclosure beside the tavern. The sources describe moving a sack into that enclosure to trigger the invitation to the shop. Simply talking to the tavern NPC is not the same action and may leave you without a purchase menu.
The shop serves Beastren. If your Arisen is human, equip a Beastren Mask before carrying out the interaction; a Beastren Arisen does not need the disguise for this step. The supplied video names Ibrahim's Scrap Store in Checkpoint Rest Town as a place to obtain the mask, while the archived IGN article also identifies a merchant option.
After the shop interaction, speak to Ezekiel and buy the three drinks. The archived IGN article and supplied IGN video report 5,000 gold per bottle, so three bottles require 15,000 gold before any mask purchase. This is the documented base-game price, not a promise about every future version or a universal shop inventory reset.
Keep the bottles for Lamond rather than consuming them. If you already collected enough Newt Liqueur elsewhere, the shopping detour is unnecessary. Count the actual bottles you can hand over before leaving town so you do not arrive at the hot springs with only part of the requested supply.

IGN at 1:01; the invited shopkeeper interaction after the sack trigger, not a picture of the purchase menu. Native 1920×1080 frame; no player controls or upscaling.
Original video creator · Source / open if playback failsReach Volcanic Island Camp by the normal route
Head toward the southern part of the map and the volcanic island. The early-route video's narration describes a long approach through a southern cave when the shorter sealed route is unavailable. Pending confirmation: this video's early-travel footage did not load at the required HD quality, so this page does not provide a verified turn-by-turn cave route.
Once you reach Volcanic Island Camp, go to the hot springs at the back of the camp. Follow the path and climb toward the entrance area where Lamond is sitting. This is the NPC interaction required by the unlock, rather than a requirement to purchase a bath or complete every nearby quest.
The journey can be dangerous for a character arriving early. Prepare for the enemies along your chosen route and keep the destination distinct from Bakbattahl itself. The supplied material does not establish a minimum character level, a guaranteed safe sprint, or a precise travel time.
The Magick Archer unlock quest is another activity along this journey. The supplied visual-guide author explicitly describes that detour as optional for the Warfarer route. Follow our Magick Archer guide if you want that vocation too, but do not treat escorting its quest NPC as a Warfarer prerequisite.
Complete The Sotted Sage and confirm the unlock
Speak to Lamond at the hot-spring entrance to begin the relevant conversation. Follow the request for Newt Liqueur and continue through the delivery dialogue until all three bottles have been accepted. Do not stop after the first drink merely because the NPC has given you a response.
The exact prompt sequence should be matched to the game UI rather than inferred from the transcript's shortened description. The important result is completion of The Sotted Sage and the Warfarer unlock. Check the quest result and vocation availability before assuming that walking up to Lamond has finished the task.
After the unlock, use a vocation-changing service to select Warfarer. This page does not give a definitive activation cost because collected sources differ about discipline-point amounts. Read the cost displayed in your game instead of relying on an unverified number.
Reviewed source chapter; manual playback only. Original source link remains available if the embed fails.
Original video creator · Source / open if playback failsClaim Grandmaster's Path and learn Rearmament
Talk to Lamond again after completing the drink delivery. The supplied IGN video specifically calls out this additional conversation for Grandmaster's Path. Receiving the vocation and receiving the skill scroll are separate checks, so do both before leaving the area.
Use Grandmaster's Path to learn Rearmament, then configure the weapons and skills you want to use. Rearmament switches between equipped weapons in their configured order. That is why the scroll matters: unlocking the vocation alone does not demonstrate that you have learned its active switching ability.
If you can select Warfarer but cannot find Rearmament, check whether you received and used the scroll. The reviewed base-game status screen shows Rearmament in the weapon-skill list. This is a useful result to compare with your own setup, without treating that old screen as proof of the current skill-slot limit.

IGN at 1:54; the scroll reward is shown after the follow-up conversation. Native 1920×1080 frame; no player controls or upscaling.
Original video creator · Source / open if playback fails
IGN at 1:58; confirms the demonstrated result, not the latest build’s skill-slot limit. Native 1920×1080 frame; no player controls or upscaling.
Original video creator · Source / open if playback failsUnlock Warfarer early: route risks and version limits
The second supplied video demonstrates an early approach after reaching Vernworth: travel to Checkpoint Rest Town, obtain the disguise if needed, and use a covered carriage to cross the checkpoint. Its warning is to stay inside until clear of the guards. This is a dated demonstrated route, not a guarantee that every checkpoint state or current build will behave identically.
The Reddit discussion contains alternate routes and reports of trouble with guards. These are community observations rather than mandatory unlock rules. The sealed-door collision shortcut is excluded from the default instructions because its current behaviour has not been checked.
Pending confirmation: availability and timing of the early carriage, every southern-cave branch, and changes to these shortcuts in the current build. If you want the straightforward unlock, focus on the three drinks, Lamond, and the follow-up scroll conversation. Those steps are kept separate from the optional early-travel technique.
Troubleshooting and current-version boundaries
If the tavern offers dialogue but no shop invitation, check your disguise and the sack-placement interaction. The supplied Reddit thread reports that moving the bundle into the enclosure resolved that specific symptom. It is not evidence that every missing shop menu has the same cause.
If the drink quest appears unfinished, verify how many bottles Lamond accepted and finish the available dialogue. If the vocation is unlocked but weapon switching is missing, check Grandmaster's Path and your Rearmament setup. Avoid restarting a save before distinguishing a travel problem, an incomplete delivery, and a missing skill scroll.
Pending confirmation: current skill-slot limits and expansion-specific Warfarer changes. Older footage discusses three additional weapon skills, while newer collected material describes changes; those sources should not be combined into a single timeless limit. This page answers the unlock task and leaves the current-build skill comparison to a separate verification pass.
Version boundary
The unlock guidance comes from the supplied base-game videos, the archived IGN article, and the Reddit visual-guide discussion. Their claims are checked by task rather than by popularity or creator ranking. The unlock, the skill-scroll reward, and optional early routes have distinct evidence boundaries.
Sources
Reviewed:
Base-game Warfarer unlock; current skill-slot limits not verified
Base-game Warfarer unlock; current skill-slot limits not verified; source claims and visual coverage audited separately.